Checkers is a text quest.  It concerns a game known as Hyper-jumping Plasma-checkers, based on the six frogs problem. 

The rules are simple:

  • You have a number of squares in a row (an odd number)
  • There is an equal number of black and white checkers - found at the edge of the board. The last space (in the middle) is empty)
  • You can move a checker into the empty space if it is empty, or if can jump over another checker.
  • To win, you must reverse the order of the black and white checkers within the move limit.

The game gives you only the exact number of moves required to win.

The solution is to move the checker pieces in a way that avoids doubling up, and to maximize jumps over the other checkers - interleaving the black and white pieces.

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